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Dark Willow: [scornfully] Is this the master plan? You're gonna stop me by telling me ya love me?
Xander: Well, I was going to walk you off a cliff and hand you an anvil, but it seemed too cartoony.

© Don Macnaughtan 2004

    This bibliography covers some of the huge volume of print and electronic media that have been produced since 1997 on "Buffy" and "Angel." It includes books, articles, essays, primary materials such as scripts and dvds, websites, fiction, games, and many other manifestations of the Buffyverse canon.

    Board and Video Games



    Game Reviews

      "Buffy the Vampire Slayer: Chaos Bleeds." Official Playstation July 2003: 62.

      Herold, Charles. "More Than One Way to Kill a Vampire." New York Times 19 Sept. 2002: G6.
      "While Buffy the television series is the story of a vampire slayer and her friends, whose personal dramas and angst are as integral to the show as the action scenes, Buffy the game is all about killing things. The story is forgettable, and while Buffy's cohorts do stand in a circle in the library so you can walk up to each one and chat, this game is very Buffy-centric. While there is not enough plot for even a bad episode of the series, the game does share the show's sense of humor. One overhears a vampire who objects to dining on fast-food restaurant employees because they are too greasy, while another vampire tells Buffy that her death will be his revenge for every pretty girl who ever rejected him. After killing him, and others, Buffy notes, ''Let that be a lesson to you, or those who pass by your mangled corpse,'' a line that is much wittier the first time you hear it than the 50th. Some quips work better than others. Buffy tells every fifth vampire she kills, ''This is my town,'' a line from the series that works well when used once at a particularly dramatic moment but is annoying the second time you hear it."

      Robischon, Noah. "Slayer Ride." Entertainment Weekly 13 Sept. 2002: 158.
      "You'd think that the formula that makes Buffy the Vampire Slayer a TV hit -- a sly mix of Goth-pop intellect, ghoulish romance, and bone-crunching roundhouse kicks -- would naturally be applied to the spin-off videogame. But in the new interactive version of Sunnydale, your prowess at wielding a wooden stake becomes far more important than your ability to engage in witty repartee with Willow and Giles. Of course, someone could make a game about maintaining friendships and falling in love with dentally impaired studs. But it probably wouldn't provide half the vicarious thrills of this high-flying Xbox incarnation of Buffy."

      Buchanan, Levi. "Buffy the Vampire Slayer: Can Indiagames' take on the cult television series drive a stake in bad licensed games?" Wireless 5 Jan. 2005.
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Questions or comments regarding this website can be directed to Don Macnaughtan. Email: macnaughtand@lanecc.edu.
This page was last updated: 4 April, 2005
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